31 December 2007

I'm sponsoring the Content Paradise Passport freebie!


That's right. All January, in contentparadise.com, all Passport members will be able to download my Amazon Queen for G2Sydney for free! Finally, I can spill the beans :D
My main tools for creating the set were:
Modelling:
Shade and Silo2.
Uvmapping:
Silo2 and unwrap3d
Texturing:
3d-brush and the Gimp
Rendering:
Poser7 and Shade. I just did a render in Shade, just to see if there were no surprises on conversion. So all the renders and thumbnails you see with the product, are in fact done in Poser.
cr2, pp2, mc6, mt5 files tweaking:
Open Office 2.3, jane 1.54, SandR 1.5, MorphManager 4.0

You can find the link here

12 December 2007

Patio of residence in Playa del Carmen, Quintana Roo, Mexico


This is quickie work I had to do on an old model (well, from September of this year...). Everything you see is modelled in Shade, except the roofs, which were modelled in Amapi. The roof tiles are made in Shade though...
Rendered in Shade.

28 November 2007

26 November 2007

Pirate in the fog


This is a novel take on a character I am developing for Near-me by e-frontier.(or is it by Smith Micro now).
The blouse as of right now, is a dynamic clothing, the trousers and boots are conforming clothes. The eye patch and the sword are smart props.
Rendered in Poser7, saved using the multipass script and composited and postworked in the Gimp.
The mesh geometry was done in Silo2.

23 November 2007

elven character for Terai Yuki2, WIP


Just as the title says. Althogh, maybe I'll throw in a falchion and a captain's hat, she could be a nice pirate too...

I'm using a novel approach using curved surfaces in Shade, using them as a low polygon mesh, to later detail in Silo. Unwrapped in unwrap3d, and the cloth simulation is courtesy of Poser7.

No render... yet.

I also did an elven staff in Silo2, and a cloak I did in Shade... which I'm not showing until the next wip hehehe

garage renovation


A simple render highlighting the renovation of a garage. The existing architecture is all white and somewhat simplified to give contrast between the old and the new.

Modelled and rendered using Shade pro. Background rendered in Vue5 infinite. The brik thingy was uvmapped in Silo2. The props are not mine in case anybody wonders...

12 November 2007

Near me is an Amazon Warrior, now on sale!


:D

After quite a while, doodling in Shade, Silo, unwrap3d, zbrush, 3d-brush, the Gimp, and what-not, it is ready!

I'm quite proud of it.

11 November 2007

Near-me as an Amazon Warrior, almost ready for prime time!


I crafted her a cudgel-spear-thingy for her yesterday, modelled and uvmapped it in Silo, textured in 3d-brush. Rendered in Poser7, postwork in the Gimp.

08 November 2007

Near-me as an Amazon Warrior WIP, yet another update


Here is a viewport screengrab, now with a legknife with its scabbard. This time around, the knife and scabbard were modelled and uvmapped in Silo2.05, and textured in 3d-brush 2.01
The screengrab is from Poser7.

28 October 2007

Near-me amazon Warrior WIP, update



Most time consuming this time was the sort of knot on the sandals. Modelled and uvmapped the sandals in Silo2, textured in Zbrush 3.1, rendered in Poser7.

beach esplanade delight, WIP


Modelled in Shade, uvmapped in Silo2, rendered in Shade.

I should have put some more weathering effects all around, but it is a work in progress. The conical thatched roof, I need to get rid of that visible seam. Still, I think it conveys the general idea...

20 October 2007

Near-me amazon Warrior WIP update



I did this the other day but did not upload it. New are the shoulder guards as well as the gauntlets. Used Silo2 and Zbrush for the modelling and texturing, rendered in Poser7

Bar and TV, as of this morning


I'm leaving the render on the background while I'm doing stuff (though I do turn it off to render other stuff), and this is how it looks as of this morning. I turned on the light panels for this image, but leaved the floor lights turned off.

19 October 2007

Small shopping centre in Martinez de la Torre, Veracruz


A "maquette" view of a proposal of a shopping centre (or to be exact, a row of shops) in Martinez de la Torre, Veracruz. Since the design still is in very early stages, I opted for an all white image, the volumetry of the project giving it "life"

Traced and extruded in Lightwave9.3, detailed in Silo2, uvmapped in unwrap3d, rendered in Shade. I know, lots of programs involved, but this being a relatively simple project, I was experimenting using alternate workflows.

16 October 2007

Bar and TV, rendering so far


Modelled in Shade, rendering in Maxwell. This is how the render looks so far. Behind the frosted glass panels are some light panels, as well as below the floor (which also is frosted glass). But I like this option a lot, reminds me of some film noir.

26 September 2007

Entrance to a housing complex


Modeled and rendred entirely in Shade. The main "watch tower" however I exported to Silo to uvmap so the seams could match the design. The cars and the tree are from the Shade Collection series.

Near_me is an amazon warrior! W.I.P.


So struggling between real life, doing some more charros, and my japanese outfit for Koji G2, now I add an amazon warrior set for Near_me, a cute manga doll released recently by e-frontier.

As of now, I made her a body morph in Zbrush 3.1, which I then tweaked in Silo2, and the body armour, done in Silo2 and detailed and textured in Zbrush. I found it easier than I thought to incorporate the displacement maps and normal maps into Poser, I'll have to use this more often...

13 September 2007

Charro suits for G2 Poser figures, now available!


Finally, some extra time well spent.

The shirts, pants, hats and skirt were modelled initially in Shade using curved surfaces, then tweaked and uvmapped in Silo. The buttons on the shirt were also done in Silo. The ribbon in Shade.

The shoes were completely done in Silo.

The texturing colouring was done in Zbrush. The occlusion from the bucles was baked in Lightwave.

Finally, image postwork was done in the Gimp.

You can find a link to the product page here.

12 September 2007

Doodling with Silo, Shade, Zbrush, Lightwave, the Gimp and Poser


A closeup on some clothing items I did recently. I did use a lot of programs on this one!

The shirt was originally done in Shade with curved surfaces, exported as a polygon mesh to Silo, where I inserted the buttons, tweaked the mesh, and made some understandable uv maps. Same with the pants, in Silo I made the belt and the basic bucle.

The bucle I exported to Zbrush, where I did the floral thingies. I exported the displacement stuff to Lightwave, where I baked the occlusion information, and saved as a texture.

The bump texture of the shirt I did in the Gimp.

The flower thingies in the pants I also did them on Zbrush. I also did the occlusion thing on the pants via Lightwave.

I think I could have also made a bump map for the pants, but it did add nothing to the image.

And all this I rendered in Poser7.

I could have done an occlusion pass in Poser, but baking the occlusion makes for a faster render when you need multiple views.