![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjX0_qTZiNVLZkbwJFidZuIFATplJ85pVcp2KtTz5LhIza7mUge2lLctBTM5epw9CEuxPthZ1X9uyYwFtV6euKHlHxaCC00m7zNMUfwanOBVz28RqXRrcW4x-G4X_yqMxPGxJRlew/s320/ty2+project+wip3.jpg)
Just as the title says. Althogh, maybe I'll throw in a falchion and a captain's hat, she could be a nice pirate too...
I'm using a novel approach using curved surfaces in Shade, using them as a low polygon mesh, to later detail in Silo. Unwrapped in unwrap3d, and the cloth simulation is courtesy of Poser7.
No render... yet.
I also did an elven staff in Silo2, and a cloak I did in Shade... which I'm not showing until the next wip hehehe
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