![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiTkJ08nLDdDlhCatCCiOAjKk0_EmD6kE5IXJUe8zVVzR5QM9y8BgAh9dCbWR5SZE5MVMVjYQG5ZKaB5VF9vhOogz_HVBBD9RUcXAfAABLQi9TLrHgxJCQrmfcL7-B65J1cBiBKcw/s320/charro+bucle+detail.jpg)
A closeup on some clothing items I did recently. I did use a lot of programs on this one!
The shirt was originally done in Shade with curved surfaces, exported as a polygon mesh to Silo, where I inserted the buttons, tweaked the mesh, and made some understandable uv maps. Same with the pants, in Silo I made the belt and the basic bucle.
The bucle I exported to Zbrush, where I did the floral thingies. I exported the displacement stuff to Lightwave, where I baked the occlusion information, and saved as a texture.
The bump texture of the shirt I did in the Gimp.
The flower thingies in the pants I also did them on Zbrush. I also did the occlusion thing on the pants via Lightwave.
I think I could have also made a bump map for the pants, but it did add nothing to the image.
And all this I rendered in Poser7.
I could have done an occlusion pass in Poser, but baking the occlusion makes for a faster render when you need multiple views.
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