25 January 2007
House in Puebla, Mexico, update
This is (I hope!) the final version. What changed mostly was the garage is a bit bigger, as well as the main bedroom (rightmost part on the ground floor). Oh and the arched windows in the top floor. I like it with square windows, but clients are clients...
22 January 2007
Hotel, as seen from the opposing corner
15 January 2007
The restaurant render in cgtalk
Just in case anybody is interested, I posted the restaurant render in the cgtalk (cgsociety) discussion forum.
The link is here
The link is here
Low income houses for Zacapoaxtla, Mexico, update
restaurant, closeup view, update
11 January 2007
restaurant, closeup view
I am now tackling the interior of the restaurant. I can feel the pressure, designing as well as modeling and lighting, texturing, etc etc, all at the same time. However, I am quite happy as how it is coming along. Hopefully I will have a render ready by tomorrow morning.
Pretty much everything was modeled in Shade, with the broad and generic templates imported from the original cad drawing as a dxf file.
This time I am going for a night scene, with a view of how the restaurant would greet the user when approaching it from the outside.
I suppressed human scales in an effort to speed up the render a little bit.
05 January 2007
House in Puebla, Mexico, contemporary version
03 January 2007
Building renovation, French restaurant
I am currently involved in a small project with a good friend of mine, it concerns the renovation of the facades of a building which will function as a hotel. My intervention came when most of the building was already finished. What is really taking my free time is the French restaurant for the hotel, which will be located in the basement. The name of the restaurant is really a placeholder name right now, and there is lots of work to do on the interior. The budget is limited, but I feel there is a lot of potential for this design.
I took several photographs and corrected their perspective in the Gimp, and that, with the physical measurements of the building, allowed me to have a rough representation of the facades, over which I superimposed the mouldings, the parasols, and of course, the intervention necessary for the restaurant.
Modeled in Silo 1.4 and Shade pro, rendered in Shade pro. Uvmapped in unwrap3d.
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