12 September 2007
Doodling with Silo, Shade, Zbrush, Lightwave, the Gimp and Poser
A closeup on some clothing items I did recently. I did use a lot of programs on this one!
The shirt was originally done in Shade with curved surfaces, exported as a polygon mesh to Silo, where I inserted the buttons, tweaked the mesh, and made some understandable uv maps. Same with the pants, in Silo I made the belt and the basic bucle.
The bucle I exported to Zbrush, where I did the floral thingies. I exported the displacement stuff to Lightwave, where I baked the occlusion information, and saved as a texture.
The bump texture of the shirt I did in the Gimp.
The flower thingies in the pants I also did them on Zbrush. I also did the occlusion thing on the pants via Lightwave.
I think I could have also made a bump map for the pants, but it did add nothing to the image.
And all this I rendered in Poser7.
I could have done an occlusion pass in Poser, but baking the occlusion makes for a faster render when you need multiple views.
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