01 April 2008

Sheep mechanic for Sheepers, now available!



This one I had lots of fun designing the props and stuff. I should do more of this...
Anyway, now available in Content Paradise

24 March 2008

Zaibora weapons addon WIP


Poser-side, I'm working on some weapons and thingies for the Zaibora project. Here shown is the pseudopod arms, the comlink (on the leg), the nuclear battery pack (also on the leg). I need to get some scifi inspiration for more thingies. Or maybe watch a batman movie...

uplift universe challenge, w.i.p. on the alien


A small update on how I'm going with the alien.
Took me more time uvmapping it than texturing it!

21 March 2008

Uplift Universe challenge!

I decided to bite the bullet, and entered the challenge. There is so much talent in there, I'm sure I'll learn a lot just from peeking other entries, let alone working on my entry.
Wish me luck!

18 March 2008

Zaibora the Female experiment for Miki2, now live!


Now available in contentparadise.com
Modeled and uvmapped in Silo, textured in 3d-coat (formerly 3d-brush) and in the Gimp. This image is rendererd in Poser7, postwork in the Gimp.

11 March 2008

Zaibora the Female experiment for Miki2, w.i.p.

After some vacations, and a week grounded by the flu, I'm back to working and hobbying and stuff.

14 February 2008

Zaibora female experiment for Terai Yuki2


This is a clothing and character kit for Terai Yuki2, by Ken-Ichi Kutsugi and e-frontier (now SmithMicro outside Japan).

Modelled and uvmapped in Silo2, Lightwave, Shade, and ultimate unwrap 2.4

Textured in 3d-brush 2.05 and the Gimp 2.4

Rendered in Poser7, with postwork in the Gimp

18 January 2008

Terai Yuki is a Pirate!


My most recent character-thingy set for Poser7 and Terai Yuki2.


You can find it here

Modelled in Shade and Silo, uvmapped in Silo and unwrap3d, textured in the Gimp 2.4 and 3d-brush 2.

11 January 2008

Casino in Playa del Carmen, Mexico


This is the exterior of a proposed casino in Playa del Carmen, Mexico. The facade, while sober, has some interesting dialogue with lighting. I wonder how it would look by day, though...

Modelled and rendered entirely in Shade. Male and female figures are Poser7 G2 Simon and Sydney, with the High Stakes content pack.

08 January 2008

Video explaining how to make Promo images in Poser and the Gimp

Poser can be a nice compositing package of items made somewhere else, it's menu driven library interface and dials take care of that.

However, I've read people complaining that they just cannot find a way to make nice images in Poser. Not that all my Poser images are that great, but I have been told from time to time that some are quite nice.

So I made a video detailing how I made one of the promo images of the January 2008 Passport freebie I'm sponsoring in Content Paradise. Here is the link to the freebie (all January 2008) in case you're curious.

And here is the link to the video.

If you want to save the video to your computer, the direct link is here. It is an avi encoded with the h264 codec, as the original was just too big for practical purposes. There is a link to a codec pack in the webpage, in case you find you cannot see it.

The video was captured in Camtasia Studio 3, and highlights my general Poser7 and Gimp2.4 workflow.

I hope you enjoy it!

31 December 2007

I'm sponsoring the Content Paradise Passport freebie!


That's right. All January, in contentparadise.com, all Passport members will be able to download my Amazon Queen for G2Sydney for free! Finally, I can spill the beans :D
My main tools for creating the set were:
Modelling:
Shade and Silo2.
Uvmapping:
Silo2 and unwrap3d
Texturing:
3d-brush and the Gimp
Rendering:
Poser7 and Shade. I just did a render in Shade, just to see if there were no surprises on conversion. So all the renders and thumbnails you see with the product, are in fact done in Poser.
cr2, pp2, mc6, mt5 files tweaking:
Open Office 2.3, jane 1.54, SandR 1.5, MorphManager 4.0

You can find the link here

12 December 2007

Patio of residence in Playa del Carmen, Quintana Roo, Mexico


This is quickie work I had to do on an old model (well, from September of this year...). Everything you see is modelled in Shade, except the roofs, which were modelled in Amapi. The roof tiles are made in Shade though...
Rendered in Shade.

28 November 2007

26 November 2007

Pirate in the fog


This is a novel take on a character I am developing for Near-me by e-frontier.(or is it by Smith Micro now).
The blouse as of right now, is a dynamic clothing, the trousers and boots are conforming clothes. The eye patch and the sword are smart props.
Rendered in Poser7, saved using the multipass script and composited and postworked in the Gimp.
The mesh geometry was done in Silo2.

23 November 2007

elven character for Terai Yuki2, WIP


Just as the title says. Althogh, maybe I'll throw in a falchion and a captain's hat, she could be a nice pirate too...

I'm using a novel approach using curved surfaces in Shade, using them as a low polygon mesh, to later detail in Silo. Unwrapped in unwrap3d, and the cloth simulation is courtesy of Poser7.

No render... yet.

I also did an elven staff in Silo2, and a cloak I did in Shade... which I'm not showing until the next wip hehehe

garage renovation


A simple render highlighting the renovation of a garage. The existing architecture is all white and somewhat simplified to give contrast between the old and the new.

Modelled and rendered using Shade pro. Background rendered in Vue5 infinite. The brik thingy was uvmapped in Silo2. The props are not mine in case anybody wonders...

12 November 2007

Near me is an Amazon Warrior, now on sale!


:D

After quite a while, doodling in Shade, Silo, unwrap3d, zbrush, 3d-brush, the Gimp, and what-not, it is ready!

I'm quite proud of it.

11 November 2007

Near-me as an Amazon Warrior, almost ready for prime time!


I crafted her a cudgel-spear-thingy for her yesterday, modelled and uvmapped it in Silo, textured in 3d-brush. Rendered in Poser7, postwork in the Gimp.

08 November 2007

Near-me as an Amazon Warrior WIP, yet another update


Here is a viewport screengrab, now with a legknife with its scabbard. This time around, the knife and scabbard were modelled and uvmapped in Silo2.05, and textured in 3d-brush 2.01
The screengrab is from Poser7.